I wanted more practice creating stylized assets and was immediately attracted to this fun concept, after reminding me of something you might see firing huge bullets in Mario Land. I wanted to stay faithful to the original concept but did add some minor design tweaks where I felt necessary, it combines mostly hand painted textures with some PBR elements. I then expanded on this by creating an Unreal scene for both day and night with assets found on the market place.
Concept by Artem Tsvetnov: https://www.artstation.com/artwork/QAJEL
UE4 Screenshot
Marmoset Screenshot
Textures - combination of hand painted and customized PBR (metal-roughness)
Concept art by Artem Tsvetnov: https://www.artstation.com/artwork/QAJEL
Base colour/unlit - mostly hand painted in Substance
ZBrush sculpt