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Scott Owen 3D

3D Artist & Visualiser

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  • Visualisation
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Blender screen grab - game ready model

Blender screen grab - game ready model

Assorted Clothing, Unity Assets

I created a whole range of clothing for ME! games and avatar creator (Unity), some of which are shown here. Including jackets, track suits, T-shirts, dresses, football kits, footwear etc. Most have multiple colourways, created from supplied concepts. Some feature real time fur and cloth physics, I also rigged them to fit Unity character rigs. Clothing isn’t my usual area of expertise but it was a good opportunity to improve my organic modelling with some often tricky designs.

Created in Blender, Substance, ZBrush and Unity.

Unity screengrab with real time fur applied (alternate colourway)

Wireframe - 13k tri’s

Blender screengrab - Game read model

Blender screengrab - Game read model

Wireframe - 10,000 tri’s

Blender screen grab - game ready model

Wireframe 1850 tri’s

High poly ZBrush sculpt

Blender screen grab - game ready model

Wireframe 11000 tri’s

Blender screen grab - game ready model

Blender screen grab - game ready model

Wireframe 6700 tri’s


Unity screengrab with real time fur applied

Unity screengrab with real time fur applied

Wireframe 12000 tri’s (alternate colourway)

In game screen shot, full rigged