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Scott Owen 3D

3D Artist & Visualiser

  • Home
  • Game Art
  • Visualisation
  • About Me
  • Contact

UE4, screenshot

I was tasked with making a diorama which had to fit within a set budget - under 6000 poly’s and 4096 total texture size for all assets combined. This doesn’t include the wall, window and floor which were supplied as a base plate and foundation for which my concept/scene had to fit into. The assets were modelled in Max with some sculpting in ZBrush, textured in Substance (PBR) and captured in Unreal 4. Turned round in roughly a week, alongside other commitments - I had fun working on this one.

UE4, screenshot

UE4. screenshot

Scooter

Typical texture sheet, scooter maps shown - all texture maps total less than 4096x4096 for all of my assets combined

Wall props

Garbage

Drinks

Door & steps

Wireframe - under 6000 polygons